local media processing
beta
when downloading media, remuxing and transcoding will be done on-device instead of the cloud. you'll see detailed progress in the processing queue.
disabled: local processing will not be used. processing instances can enforce local processing, so this option may not have effect.
preferred: media that requires extra processing will be downloaded through the processing queue, but the rest of media will be downloaded by your browser's download manager.
forced: all media will always be proxied and downloaded through the processing queue.
exclusive on-device features are not affected by this setting, they always run locally.
webcodecs
beta
when decoding or encoding files, cobalt will try to use webcodecs. this feature allows for GPU-accelerated processing of media files, meaning that all decoding & encoding will be way faster.
availability and stability of this feature depends on your device's and browser's capabilities. stuff might break or not work properly.